#ifndef PLAYEROBJECT_H
#define PLAYEROBJECT_H

#include "Object.h"

//! Klasa PlayerObject

class PlayerObject : public Object {
  public:
    //! Konstruktor
    /*! \param *parent wskaznik na rodzica
        \param x wspolrzedna x
        \param y wspolrzedna y
    */
    PlayerObject(Engine *parent, unsigned int x, unsigned int y);
    //! Destruktor
    /*! Domyslny destruktor */
    ~PlayerObject();

    bool ToggleState();

    static int PreloadGraphic();
  private:
    static SDL_Surface *sTexture;
    static SDL_Surface *sTextureToggle;
};


#endif
